Previous buff to strafe, and dodge, along with the new stun immunity mechanic, were already really good for Bowazon. Through this article, we will look at what it implies for each class in PvP. Stunning someone two time in a row in a short period remains impossible, destroying any stunlock possibility. That highly controversial PvP mechanic is still there in this third iteration of patch 2.4. Assassins in particular in PvP are dramatically dependent of their capacity to stun people. This is a game changing mechanic as a lot of classes in Diablo 2 rely on stunlock, especially when telestomping an opponent. To summarize, it places the player in a state of stun immunity during a brief moment right after he got put in the hit recovery animation once. You can find an analysis article explaining it here : The antistun mechanic has been introduced in the first version and the 2.4 patch note. We will here focus on the the most recent iteration of 2.4 and draw some conclusions about the future of PvP. PvP Analysis after Two Weeks on PTR Patch 2.4 - Mechanics, Class Balance, Meta Changes Notice also that the previous iteration of the PTR has already been analyzed here : Introduction to PvP in Diablo II: Resurrected If you aren't familiar with Diablo II: Resurrected organized PvP, you may want to read this first : We'll cover the changes to anti-stun and class changes, make tier list predictions, and more. Mainly aimed at PvM, it will still have some important impacts on PvP, as we will now see. The long awaited update of the 2.4 patch for Diablo II: Resurrected is finally coming today.
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